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RadTech

Applelust is looking to add writers to its staff. If you are interested or want to be part of the Applelust community, drop us a line with your resume or vita. We are always on the look out for good, very smart, and reliable people to join the staff. If you think you have what it takes, let us know.

- The Publisher

Macromedia Director Shockwave Studio 8.5


©01-12-02 Joel Davies

 

Product: Director 8.5
Company: Macromedia
Web: www.director.com
Category: Interactive Design & Development
Prices: Upgrade: $199 new, $1,199.
Test System: 733mHz G4, 1GB RAM, Apple Cinema Display, OS 9.2.2
Requirements: · Power Macintosh Power PC processor (G3 or higher recommended) · Mac OS 8.5, 8.6, 9.0 and 9.1· 64 MB or more of available RAM (with virtual memory on) · 100 MB of available disk space · 256-color monitor capable of 800 x 600 resolution · OpenGL 1.1.2 (recommended) · 3D accelerator (recommended).
Rating: 4 bounces - Pure Lust

Ratings Legend

One Bounce: Lustless

This product is uninspiring and not only lacks lust appeal, but it also lacks even the possibility of lust-production.

Two Bounces: Lack-Luster

If you need what it is that this product does, look elsewhere or wait, it lacks lust-appeal.

Three Bounces: Lustworthy

A few rough spots here and there, but overall a high quality item worthy of lust.

Four Bounces: Pure Lust

Unalloyed lust.

About Director

Director, for the uninitiated, is essentially Flash on steriods. More accurately, Flash is director's little brother. The origin of the Shockwave format, Director is the biggest, baddest interactive media production and design tool available. Director is used by interactive designers for CD-ROM productions and Shockwave content for Web sites.

Director is truly a "pro tool." If you are looking to add a little light Shockwave animation to a Web site, try Flash. If you are looking to create a professional CD or Shockwave file to deliver content - then make the move to Director. While Flash has limitations due to its vector file roots, Director allows much more media to be imported, including Quicktime video and sound, and instructions to the client hardware (such as resetting monitor resolution) can be added. Speaking of resolution, Director uses a ton of screen real estate in the authoring environment - I would suggest a MINIMUM resolution of 1280x1024 for developers and designers.

I have been using Director since version 5, and had still been limping along with version 7 due to the high sticker price of the software. I have to admit the interface and overall user experience has changed pretty dramatically since my introduction to Director, and I needed to play some serious catch-up before putting Director through the wringer.

What's new? Mostly 3D Support.

The biggest new feature is the ability to import and add interactivity to 3D models - which can be viewed in the Shockwave player and rendered either by 3D cards or a software renderer. If only Apple would finish the drivers to enable all the features of my GeForce3 card (sigh). Adding interactivity to 3D models is actually very easy - there are sets of drag and drop 3D Actions and Triggers for 3D content included in Director. Simply drag an Action from the Library window onto your model on the stage and enter your preferences for said action in the pop-up dialog. Then, add a Trigger to either your model or another sprite or cast member to enable the Action.

The hard part is coming up with models in the first place. You will need a 3D program capable of exporting objects in the .w3D format - there are many packages that already include this export format, and more are promised on the Macromedia Web site (I'm still waiting, DAZ3D and Curious Labs).

This example (requires Shockwave 8.5.1) started with a model supplied on the Director CD with some quickie Actions to zoom and drag the model. Triggers have been applied to the fishy for dragging, rotating, and zooming in and out. Click and drag on the fish to rotate it in place, and use the keyboard arrow keys to zoom in and out. Finally, you can control-click and drag on the fishy to drag it around the aquarium.

Once a model has been imported into Director, it is really quite simple to drag and drop actions onto the cast members or score using the Library panel. After you get familiar with the process, it just takes a couple of moments to add interactivity to a model. I'm actually quite impressed with how simple the process has become. After reading the manual and goofing around for a whiel - the fishy example was created in about 30 minutes.

Director has extensive 3D support, including 3D hardware acceleration, different shading options, particle systems, bone animation, and scalable geometry. In short, it has some serious 3D features for content delivery and game development - and alone is probably worth the price of the upgrade.

Director 8.5 also adds support for Flash 5 cast members and some great Lingo for controlling Flash movies. The ability to control Tell Targeted movie clips and call to frame actions from Director is going to make my life a lot easier for CD production. there is also added Flash XML support, which I am not even going to pretend to understand, but a programmer friend assures me can add several levels of interactive goodness to a shockwave experience.

What can you do with Director? Whatever you want.

As I mentioned earlier, Director is not for the faint of heart. When a program arrives with 1642 pages of manual, you know its going to be a beast. Amazingly, not a lot of those pages are wasted - the manuals (Using Director Shockwave Studio, What's New in Director 8.5, and a Lingo Dictionary) are well written and great references for most users. To Macromedia's credit - the software is fairly intuitive and easy to learn for such a powerful development tool.

I had a student ask me what can be accomplished using Director for interactive design. My answer - darn near whatever you want - the sky is truly the limit. Between the support for QuickTime video, heavy interactivity, collision support, XML, Flash, creating self-contained executables or online Shockwave content, the real limit to what you can create with Director is yourself. Make an online game, a self-promotional CD-ROM, a Shockwave Web site, or whatever your heart desires. You'll find that the software can run with you without needed to take a breath, and will let you push yourself to your creative limits.

A VERY basic primer to Director

The Score (or timeline for you Flash users) has evolved to become more Flash-like in terms of ease of use, but still maintains the pro features Director users demand such as script, sound and tempo control. Tweening animations is ridiculously easy - drag a sprite or cast member from one position to another - scaling and/or rotating alsong the way - from the original position in the first keyframe to a final position is the last keyframe. director does all the real work and creates the animation.

The Cast window (Flash people think Library) has also improved, with two viewing options that read either as a list of cast members or as a preview palette of member icons. It's very simple to add scripts directly to cast members with the click of an icon at the top of the Cast window.

The Library (Flash equivalent is the Actions panel) is a fantastic tool for assigning interactive events to sprites. It's a wonderful drag and drop interface with menus for controlling text, 3D cast members, navigation, internet interactivity, you name it. I found the Library very easy to use after some initial hunting to find specific scripts. Between assigning triggers and actions to 3D events, I was delighted at the user interface provided by pop-up windows to customize the canned scripts.

The Property Inspector (nearly all the other Flash panels rolled into one) gives you handy control over your sprites and movie properties. You will find yourself placing this bad boy in a comfortable position, and using it becomes as natural as breathing after a while. It better, anyhow, because this window really is the gateway to editing and refining you movie during the creative process. It is context-sensitive, and using tabbed panels allows you to surf around your project and its components without difficulty.

On a down note - I have to admit to some disappointment with the Text Inspector. I found the kerning, tracking and leading of text to be pretty sketchy and erratic. Text changes to a more rendered appearance outside of the editing process, and never seems to reflect its appearance while editing. On the plus side, the Text Inspector does provide you with the option of instantly applying a URL to selected text, making Internet linking simple and straightforward.

Bottom Line

Director 8.5 is a beast. Its the big dog in the interactive design and development industry, and the new 3D support is incredibly impressive. Most users will find it a bit intimidating at first - and the manuals can be used for office strength training workouts on your lunch break (I can press Director, Final Cut Pro 3 and last year's AIGA design annual with one arm, dude). Director is worth not just a look, but a LONG look, so you can really give yourself time to get into the nitty gritty and do some cool things. The first time you send a co-worker a cute little animation that gives that plays a terribly rude noise, followed by a system shutdown, is a magical moment indeed. (I acutally was going to put a link to a similar file here - but I don't think alienating the audience is a good idea.)

What I would like to see Macromedia change in Director?

Cross-platform Projector support! Currently, if you want to make a Windows-compatible CD, you'll need a PC (or Virtual PC) and a Windows version of Director to create the Projector. That's a pretty steep price to pay, considering that Flash supports both platforms.

DVD authoring capabilites! I don't know if this is really possible, or really even a good idea, but using Director to create DVD menus and content would be fairly awesome.

Typography support! Embedding fonts is good, but I want to be able to really control my type to begin with - not rely on crappy Microsoftesque rudimentary type menus. Kerning, tracking and leading, oh my!

Native OS X authoring and Projector playback. Real memory managment for a RAM - intensive program like sounds like heaven to me.

The Verdict

Pure Lust - 4 bounces of the magic apple. I'm giving Director top honors - although it does have some rough spots, it truly is in a class of its own.

- Joel Davies

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