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©
6-14-02 Dr. Neale Monks
- Product Name/Version: The Digital Universe
2.40
- OS 9/OS X ?: Classic Only
- Company: Syzygy Research & Technology
Ltd
- URL: http://www.syz.com/DU/mac/index.html
- Category: Astronomy Tool
- Price: $149.99 (Canadian)
- Requirements:
- Mac OS System 7.5 or higher
- 68030 CPU (90 MHz PowerPC or faster
recommended)
- 16 MB free memory
- 5 Mb free hard disk space (20 MB or
more recommended)
- 2X CD-ROM drive
- Date of Review: 6/14/02
- Rating: Overall: 3 Bounces - Lustworthy
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Ratings Legend
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One Bounce: Lustless
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This product is uninspiring and not only lacks lust
appeal, but it also lacks even the possibility of lust-production.
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Two Bounces: Lack-Luster
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If you need what it is that this product does, look
elsewhere or wait, it lacks lust-appeal.
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Three Bounces: Lustworthy
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A few rough spots here and there, but overall a high
quality item worthy of lust.
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Four Bounces: Pure Lust
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Unalloyed lust.
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The Digital Universe is a good value planetarium
program for amateur astronomers. It includes
a surprisingly good and well integrated astronomy
encyclopaedia, and is bundled with a basic but
amusing space flight simulator. Besides being
priced very competitively compared with The
Sky and Starry Night, The Digital Universe works
on a variety of Macintoshes including older
PPC and even 68K machines like Quadras. This
may make it the only choice for users with older
computers.
Installation
I had no difficulty installing The Digital
Universe and the supplied instructions were
perfectly adequate. One quirk to the installation
that needs to be mentioned is the updating mechanism.
Instead of simply downloading an updater file
(as is the case, for example, with Starry Night),
The Digital Universe needs to communicate with
Syzygy's web site so that it can produce an
updater file tailor-made to the installation
you have.
The Digital Universe stands apart from many
current planetarium programs in having the potential
to work on low specification computers, including
pre-PPC Macintoshes. Of course performance will
be best on a high-end machine, but on a middling
machine like my 500 MHz iBook I found performance
to be sprightly in every regard. A full installation
of The Digital Universe requires over 600 MB
of disk space. This is about standard for a
planetarium application. What is nice however
is that there are much lighter installations,
down to as little as 5 MB. Indeed, The Digital
Universe can even be run straight off the CD-ROM
without being installed on the hard disk at
all.
The Digital Universe doesn't come with a printed
manual. This is increasingly common with software,
and I suppose is a good thing. After all it
keeps costs down and saves on trees. But personally,
I like manuals: I find them an essential part
of the 'new product' experience, and indispensable
when I'm learning how to use a new piece of
software. Instead, the manual comes as an Adobe
Acrobat file to be read from the computer screen.
It could be printed off - but at 177 pages would
you want to?
Performance
As mentioned above, The Digital Universe works
well even on a mid range Macintosh. With stars
and deep sky objects limited to ninth magnitude,
screen drawing wasn't instantaneous, but neither
was it annoyingly slow. With star magnitudes
cranked up to fourteenth magnitude, screen redrawing
took about two seconds.
Most of my use of The Digital Universe was
under Mac OS 9.2, but it also behaved flawlessly
within the Classic environment of OS X. The
Digital Universe proved to be stable and predictable,
and never once froze, even with the default
RAM allocation of 12 MB.
User Interface
The Digital Universe is nicely designed but
includes a sufficient number of oddities and
counterintuitive controls to make the experience
a bit heavy going at first. For example, to
enter your observing location you go to a menu
item that is inexplicably called 'Environment'.
Once there though things get much better. The
Digital Universe scores over some competing
applications in being configured for a world,
and not just a US, market. There are plenty
of global locations, subdivided into regions
and coordinates, together with all the various
time zones. I did notice some weird entries
in the lists of locations: for example, while
London was under England, the English city of
Leeds was under United Kingdom.
Once
up and running, The Digital Universe is easy to
use, but it lacks the fluidity that characterizes
the very best software. In part this is because
certain traditional Macintosh conventions have
been ignored. For example, Command-F doesn't bring
up a find feature, but instead switches to a full
field of view of 180 degrees. To find an object
the user needs to select one of no fewer than
five menu items (of which only four have keyboard
shortcuts).
Magnifying sections of the sky simulation is
accomplished in at least three different ways.
There is a zoom button on he Motions palette,
plus keyboard shortcuts that can be configured
to expand or contract the amount of sky covered
on the screen to atch the field of view of the
user's telescope or finderscope. The third method
takes a moment to get used to, but works exceedingly
well. If the cursor is taken to a point of interest
and the mouse held down, the user can marquee
off a region of the sky by dragging the cursor
out from that point. The simulation is then
redrawn to cover only the selected area. This
can be repeated as required, allowing successively
smaller portions of the sky to be examined.
This is essential for producing the detailed
star charts needed to find deep sky objects
and faint stars. The Digital Universe makes
the inherent compromises between the two dimensional
simulation and the three dimensional nature
of space obvious: when a region is marqueed
off, it is distinctly curved and only becomes
flat once the screen is redrawn at the new magnification.
The process looks a bit weird at first but it
does help to reinforce the spatial image in
your brain with what you can see on the screen,
and works well in the field. Moving around the
simulation can be done using the same clicking
and dragging, as well as using either the Motion
palette or keyboard shortcuts.
There are no fewer than five floating palettes
in all. These don't dock at the top of the screen
or click together to form a bigger palette,
and do seem a bit untidy. The Display palette
allows the user to switch on or off certain
aspects of the simulation such as planets, celestial
coordinate grids, and constellation stick-figures.
Another palette gives the user control over
time, but this one is a bit flawed. It allows
the user to change the amount of time each step
forward or backwards represents, but doesn't
allow the user to revert to the current time,
or to choose between regular calendar, sidereal
or synodic months.
The Planetarium & Encyclopaedia
Aside from these user interface quirks, the
simulation is good and has lots of nice features.
The stars can be plotted with their Flamsteed
and Bayer numbers as well as their names, for
example. Clicking on the screen brings up a
list of nearby objects from which you can jump
to a relevant entry in the astronomical encyclopaedia.
It is possible to zoom in on planets and so
locate the satellites of Jupiter or Saturn or
watch the changing phases of our Moon. As with
most modern planetarium programs, The Digital
Universe can control a telescope via a serial
cable (with most modern Macintosh computers
this requires the use of a USB to serial cable
adapter).
In
terms of realism, The Digital Universe does a
good job at least as far as the stars are concerned.
With overlays and things like deep sky objects
and planets switched off, the density and brightness
of the stars is very pleasing and the can fairly
be called photorealistic. However, the stars do
not seem to be coloured, and neither are the standard
markings for double or variable stars used (although
variable star designations are available). On
the other hand the pictures used for the planets
are very plain and not at all clear, so events
like shadow transits are not easy to see. Finally,
although there are links to pictures of deep sky
objects (both in the encyclopaedia and online),
there are none in the simulation itself.
Star charts can be printed from the simulation,
and these are in the standard black stars on
a white sky format. Magnitude tables are plotted
as well. A nice feature, and essential if you
plan to use the program in the field, is a 'Night
Palette' function that switches the screen to
a dim red mode that doesn't ruin dark-adapted
vision.
So far, the features listed are more or less
equivalent to those of competing applications,
but The Digital Universe does have one aspect
that no other similar product even approaches,
and that is a tightly integrated and very readable
encyclopaedia. As mentioned above, one way to
dip into this encyclopaedia is by clicking on
an object in the planetarium. Otherwise, there
is a menu item that links into the four main
sections that cover basic astronomical principles,
biographies, a dictionary of definitions, and
various astronomical objects including planets,
deep sky objects and spacecraft.
The sheer depth of this encyclopaedia is amazing
and unlike the rather simple book that comes
with Starry Night, this encyclopaedia is aimed
at amateurs with a fair knowledge of astronomy
already. As such it goes into considerable depth
and covers not just the obvious but the positively
arcane, such as objects that don't exist but
were once though to, such as the satellites
of Venus and the Sun's dim companion star "Nemesis".
Even better, the encyclopaedia is lavishly
illustrated, with photographs of just about
every spacecraft ever launched, dozens of shots
of the planets and their satellites, even a
few QuickTime movies of things like the dusty
'spokes' on Saturn's rings and various Shuttle
launches. There are also a few 3D photographs
of objects to be viewed using the (supplied)
3D spectacles. A fair proportion of the images
are taken by amateurs, and the editors have
done a good job in sitting these with the flashier
NASA and other professional materials to make
the entire product rounded and stimulating.
Indeed, the encyclopaedia is one of the best
astronomical resources I have come across for
the Mac.
3DStars
Although clearly carefully designed and mathematically
correct, the 3DStars application is really a
toy with very little purpose or usability, but
as far as it goes, it is fun. Essentially it
is a flight simulator of sorts, but instead
of landmarks, all around are the stars of the
Milky Way galaxy plotted in their correct places.
The effect is best when run in 3D mode and while
wearing the special 3D spectacles, when the
movement of the stars around you is very impressive
indeed. Using the keyboard you can fly forwards
or backwards, rotate or turn around, and generally
zip along to see what the Sun might look like
from Alpha Centauri.
The problem with 3DStars is that you really
have no idea where you are going. Obvious patterns
like the Pleiades or Orion's Belt vanish as
soon as you move a few light-years from the
Sun, and none of the stars have names. Moreover,
your options while flying are very limited and
there is no way to make like Captain Kirk and
'lay in a course for Rigel'. Worse still, you
have to use the keyboard for controlling your
trajectory; I couldn't figure out any way to
use a joystick, so even that simple pleasure
of mindless flying around was awkward and forced.
Having said all this, when set to 3D mode and
with the 3D spectacles on, the effect is very
good and a fun toy to share with others. But
without more depth, either in being able to
control your course or describe what you are
flying past, the novelty does wear off quickly.
Conclusion
After using The Digital Universe for a couple
of weeks I continued to find the quirks in its
user interface annoying, but nevertheless there
is much about it that is very good. It is unquestionably
a capable and powerful program, and would easily
satisfy the needs of the casual to intermediate
amateur astronomer. But taken as a whole, with
the fascinating and well thought-out astronomy
encyclopaedia and the pleasant enough 3DStars
toy, The Digital Universe is an attractive and
well-rounded package for the user looking for
a general astronomy resource rather than the
perfect planetarium program.
- Dr.
Neale Monks
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