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©
5-24-02 Dean Browell
- Product Name/Version: Corel Graphics Suite
- OS X ?: Oh Yes
- Company: Corel
- URL: http://www.corel.com
- Category: Commercial Graphic Applications
- Price: $549, $199 Upgrade
NOTE: New iMac owners, select users of certain
Adobe/Macromedia products, and owners of older
Windows versions may also qualify for the
upgrade price in some of Corel's recent special
offers. Check www.corel.com
for details.
- Requirements:
- Power Macintosh G3 or higher
- Mac OS 8.6+ or Mac OS X
- 64 MB RAM with virtual memory enabled
for Mac OS 8.6 to 9.2; 128 MB RAM for
Mac OS X
- 250 MB available hard disk space, CD-ROM
drive
- 800 x 600 color display for Mac OS 8.6
to 9.2 (1024 x 768 for Mac OS X)
- Date of Review: 5/17/02
- Rating: Overall: 4 bounces, Pure
Lust

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Ratings Legend
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One Bounce: Lustless
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This product is uninspiring and not only lacks lust
appeal, but it also lacks even the possibility of lust-production.
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Two Bounces: Lack-Luster
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If you need what it is that this product does, look
elsewhere or wait, it lacks lust-appeal.
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Three Bounces: Lustworthy
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A few rough spots here and there, but overall a high
quality item worthy of lust.
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Four Bounces: Pure Lust
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Unalloyed lust.
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Part 2
(Part
1 found here)
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| The Not-So-Usual Suspects
of Corel Photo-Paint 10, CorelTrace 10,
Corel R.A.V.E. 10, & CorelDraw 10. |
CorelDraw 10
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"Maximize Your Workspace"
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CorelDraw
does a better job than most organizing
the agonizing multitude of palattes, windows
and options graphic programs throw at
us. They deal with the concept of clutter
cleanly and effectively through a single
tabbed window area can can be combined
with any other. If you are working with
say, your Color, Object and Envelope palette
windows open at once, but find the screen
too cluttered, simply drag one into the
other and they merge into a single tabbed
window. It's quick, painless, and pretty
conducive to keeping an organized workspace
(unlike the sometimes unwieldy collapsing
windows that even Corel/Procreate's Painter
can fall victim to).
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One dropped into the
other
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Toolbars drag in and
out with ease as well
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Everything
is essentially split between Toolbars
and Palettes. The easy rule is, if it's
a Toolbar, it can rest up in your upper
line of tools, and if it's a palette,
it can be combined into a single, tabbed,
floating window.
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Headlining the mainstage of the Corel Graphics
Suite is an application that certainly could stand
on its own, and in fact has for many years. I
have a sordid but solid history with CorelDraw.
I had one gig as a graphic designer that relied
solely on the application, and demanded a near
factory-pace of churning out design after slightly
modified design, primarily for printing onto vellum
and burned for screen-printing onto t-shirts,
sportsbags, hats and sweatpants. It was a quirky
app at version 8 (not helped by the fact that
it was running on Windows 95) but it did get the
job done, no matter how quixotically. I recall
the constant saving in the odd ".cdr" file, sorting
through the Object Manager list for the needle
in a haystack, and playing with endless strange
text configurations. Fast forward to the present,
and take firm notice of the new CorelDraw 10,
now flanked on all sides by much more full, powerful
apps like Corel PhotoPaint 10 (see
part one) and totally reworked and retooled
from the awkward but able days I used it. In fact,
compared to what I was used to, the current state
of CorelDraw 10 is a dream...CorelDraw makes use
of the suite wide features of the Corel Graphics
Suite, including the preflight, PDF, improved
color selection, and more. But it features quite
a few of its own tricks that clearly set it apart
as the key application in a powerful bundle.
To jazz up the lines you make, take a look
at the new smoothing and contour tools. The
smoothing effect works with lines generated
by the Artistic Media and Freehand tools. You
can use the Interactive Contour Tool to create
cool contour effects with an adjustable slider
and in, out or middle guidance. The Artistic
Media tool itself is particularly nice, allowing
for cool strokes and brush effects, including
spray and calligraphy styles. Pre-made shapes
are available in the "Perfect Shapes" bank of
useful objects, items and doohickeys. Tools
and actions adjust in real time and tend to
only be as slow as your careful decisions.
Like Corel Photo-Paint 10 also in the Suite,
CorelDraw includes an informational bar towards
the bottom that includes Object Information
and the "Infoline" of tips for key-commands
and other tricks. It's indicative of the new
Corel style of providing you with the most information,
and by extension more control. I think the approach
is a helpful one, especially for the more technical
users who will relish CorelDraw's improvements
and stability. Newbies may be distracted at
first by the wealth of options, but Corel has
done a great job of combining organizational
prowess with this informative structure (see
sidebar for more on organization).
One feature that might not get the attention
it deserves in other reviews (read: by single-language
Americans) is the multilingual text editor.
CorelDraw 10 allows for multiple languages represented
in the same box of text with all your normal
tools at the ready (spelling, grammar). This
kind of integration is indicative of the attention
the Corel teams gave Corel Draw for this overhaul.
Even a single-language American such as myself
(and I don't even use English very well) can
appreciate the lingual the depth.
CorelDraw 10 deserves, and gets from at least
me, high marks for the total overhaul and attention
paid to providing an excellent user experience.
It was truly night and day using the Aqua-fied
CorelDraw 10 versus now primitive-feeling Windows
and Mac previous versions. CorelDraw 10 is particularly
responsive and stable, and I find myself making
much more confident, informed artistic decisions
as a result of its attention to detail.
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Just look at all of
the information CorelDraw is offering
with just the simple highlight of a single
text graphic. Note the Object Info/Infoline
at the bottom, Control-Click options from
the Object Manager and upper Toolbar options
all for a single selected object.
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Corel R.A.V.E.
Corel's Real Animated Vector Effects (R.A.V.E.)
is the new kid on the block in the Suite, and
is being pushed, as one of the major apps of
the group. One thing CorelR.A.V.E. has going
for it is its familiar feel. From the Timeline
and options we're used to from similar applications,
to the distinctly CorelDraw-like atmosphere
and interface, CorelR.A.V.E. is comfortable
to use. That being said, there are moments when
the familiarity makes CorelR.A.V.E. smack of
a sidekick to CorelDraw, rather than a standalone
powerhouse like Photo-Paint and Draw have become.
That's not to say CorelR.A.V.E. isn't powerful;
the implication that it has become its own application
exemplifies the number of options it has to
offer. If these options were just tagged to
the side of CorelDraw, it'd surely weigh down
and confound most casual Draw users, and likewise
if it was treated as a smaller side app (like
CorelTrace) than it wouldn't get the attention
it deserves.
Regardless of its philosophical place in the
Suite's lineup, CorelR.A.V.E. provides a relatively
harmless way to create vector animations that
build with relative grace and ease. R.A.V.E.
has an impressive handle on gradients and fills
as well as CorelDraw's new tools and realtime
adjusting capabilities. Oddly, CorelR.A.V.E.
is the only app to not carry the Infoline box;
this was particularly strange considering this
is the app that we easily know the least about
and would need the most information on key-commands
and the ilk.
CorelR.A.V.E. allows you to export your creation
as either a Gif animation, Quicktime Movie or
Flash file. What's perplexing is, the three
very different export types yield few additional
output options or configurations once chosen.
This is in contrast to the much-improved and
detailed output options found elsewhere in the
main Corel applications, including its sister
CorelDraw. It's telling of the early age of
this program that the depth is so limited.
CorelR.A.V.E. can create and output rollovers
and URL behaviors for internet use and that
includes integration in its Flash exports. (Choosing
"Publish To The Web" results in just forcing
you to choose the Flash export.) This is where
CorelR.A.V.E. falls short of the Macromedia
applications and the depth bottoms out, as it
simply cannot and does not cover the same ground
Macromedia has spent all this time perfecting
and maturing in. Future versions of CorelR.A.V.E.
may prove worth watching as the design team
obviously has a keen handle on development and
the application will inevitably mature. It certainly
enhances an already attractive package and may
offer users an easy alternative and introduction
to animation, providing a stepping stone for
those who never dove into Flash headfirst. But
those users are increasingly rare, and with
Flash MX providing a much more friendly learning
environment CorelR.A.V.E. will not hold up in
comparison. Whether its meant to is debatable.
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The workspace, featuring
a Corel-provided sample animation. Note
the lack of an Infoline and the bland
features of the Timeline.
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Does CorelR.A.V.E. deliver? Sure, as long as
you aren't expecting Corel to reinvent the wheel
in their foray into vector animation, and there
are still bumps in the design. For the most
part any problems in CorelR.A.V.E. lie in it
just not going far enough, but when you consider
that it contains so many of CorelDraw's overhauled
features, it really does cover some important
ground. It's an app to watch, and I think I
can confidently say no one will buy the Corel
Graphics Suite 10 just for CorelR.A.V.E. and
Corel knows that. It does sweeten the pot, but
not nearly as effectively or in the smart way
that Photo-Paint has come into its own. Will
we see CorelR.A.V.E. mature in the same way?
Hopefully, as it shows a lot of promise. Let's
just hope it doesn't take as long as Photo-Paint
did to come around.
CorelTrace
Headlining the second stage of Corel applications
in the Corel Graphics Suite 10, CorelTrace is
one of those apps that is almost useful and
powerful enough to be sold on its own...but
not quite. Like its sordid history of helpfulness,
I still think CorelTrace is an integral part
of the Suite, but it's telling that Corel doesn't
bill it as a top-drawer application along with
R.A.V.E., Draw, and Photo-Paint. The gist is,
CorelTrace provides an adequate tracing program,
of moderate power and ability. It's options
are robust, allowing for Outline, Centerline,
Woodcut, Sketch, Mosaic and 3D Mosaic trace
commands. It's a decent bitmap to vector utility,
and certainly useful with scans. (*Sigh*...If
only its "Acquire Image" menu worked; But seeing
as we have no OS X scanner drivers, it will
have to remain a prescient but impotent command
for now. At least Corel left it in so we can
longingly wish for it.) To be fair, it operates
fast and continues the Corel Graphic Suite standard
interface with an Infoline and easy to adjust
Toolbar. But while it does seem an improved-upon
application, it hasn't undergone to total positive
transformation as its brothers, and remains
a nice bonus, but not key, application in the
Suite.
Corel Graphics Suite 10 Conclusion
The Corel Graphics Suite 10 might was well
be referred to as "1" with the sheer rebirth
of the series. The app group is one of the most
enticing and powerful packages I have seen for
OS X that will please new and returning users
alike. The sustained and informative standard
interface, global preferences and design, consistent
speed and stability and attention to detail
prove that not only is Corel back, but that
it's a force to be reckoned with in the development
department. If this is what they do with the
old guard, I can't wait to see what they will
offer in the future. But for now, enjoy this
truly sweet Suite that I highly and easily recommend.
- Dean
Browell
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