|
© 4-16-01 Joel Davies
Warning:
this column enforces some stereotypes and dispels
others. This is adapted from a document I have
actually sent to my freelance clients when they
hire me for graphics design.
Congratulations on your recent
acquisition of a Graphic Artist/Designer©®!
To maximize your experience with your new designer,
there are several guidelines that you should
keep in mind when communicating with your new
Graphic Artist/Designer©®.
A. Designers use Macs
We understand that the presence
of an Apple logo in your corporate offices can
lead to extreme feelings of anxiety and inadequacy
among IT professionals, but the Mac platform
has long been a standard choice of the design
world. It's superior Graphical User Interface
and performance has always appealed to designers.
Apple's total lack of beige coloring over the
last several years has also encouraged creatives
in many disciplines to adopt the Macintosh platform.
Tell your IT department to get over themselves,
and learn to live with the presence of Fruit
in your network.
B. Designers are artists to a degree, so
expect some abnormal behavior.
To the normal business world,
certain behavioral and social patterns are considered
acceptable. These patterns include, but are
not limited to:
- silent and constant keyboard
use while staring at the monitor for hours
on end
- adherence to normal business
hours.
- keeping a clean and organized
workspace
- conformity to normal business
dress - tie, shirt with buttons, dress shoes,
etc
- use of standard office lingo
- perceived nervous ticks
The following material will acquaint
you with the behavioral patterns of the standard
Graphic Artist/Designer©®. Remember,
there is a large degree of variation within
the Graphic Artist/Designer©®
genotype.
B1-3 Cubicle/Workspace Behavioral Patterns
Design is a creative field, driven
by moments of inspiration. Designers find inspiration
from many sources, including music, viewing
examples of good design and internal thought
processes. To the untrained eye, these attempts
to find inspiration can be misinterpreted as
Mismanagement of Company Temporal Assets, or
in common office lingo -" wasting time/screwing
around."
The time that designers spend
surfing the web is not a function of boredom,
but of research. If you were to examine the
surfing habits of the average designer, you
will find no pattern to the sites visited outside
of the realm of aesthetics. The average designer
will bounce from a flower shop to a pharmaceutical
company to a defense contractor to a design
studio to a clothes manufacturer to a bakery
with no obvious trail of related content.
However, do not consider the content of the
sites visited, but the use of design principles:
color, typography, navigation and layout. Your
Graphic Artist/Designer©® is
actually performing research for his/her pending
work. Similarly, the time spent looking through
periodicals and listening to music is time spent
mulling over the best way to communicate content
from the company to the intended audience. Only
if deadlines are not met and the design outcome
is substandard should you punish/fire your Graphic
Artist/Designer©®.
Because creativity and inspiration
do not occur regularly during normal business
hours, you should allow your Graphic Artist/Designer©®
to keep nonstandard hours at the office. If
you require a 40 hour work week, expect that
the Graphic Artist/Designer©®
will spend some time late at work, and thus
will want to come in a little later the following
morning.
Finally, designers like to surround
themselves with examples of good design and
visually interesting objects. This is known
as the nesting instinct. Their cubicles and
offices will be a major divergence from the
company norm of a few pictures of loved ones
and an poster of a mountain with a motivational
tagline. Expect multicolored slinkies, wall
to wall posters, action figures or stuffed animals,
appropriated (also known as liberated or stolen)
signage and other various bits of junk. This
spectacular array of items serves to create
an environment that functions more as a home
than as a workspace. By creating a friendly
environment, the creative impulse is fostered,
and the Muse (sold separately) can guide the
designer in their creative endeavors.
B4-6 Office/Workplace Social Patterns
Your Graphic Artist/Designer©®
will likely be most comfortable in black attire
- often boots, jeans and turtleneck or other
shirt. This instinctual attraction to dark neutral
clothing is a function of both the fear of monitor
reflections and a desperate need to conform
to Art & Design social patterns of nonconformity.
To explain the last statement, all designers
and artists fear conformity to social norms,
but also feel the human need for conformity
and social acceptance. Therefore, the socially
acceptable display of nonconformity within the
design community is to don the "uniform"
of black or dark neutral clothing, as opposed
to the "suit" (a word considered an
insult within the design community). Any efforts
to force a designer to wear a tie or skirt will
often result in: the male finding the most hideous
tie available, often adorned with images of
comic book characters; and the female picking
a hem line outrageously inappropriate for the
designated occasion.
Standard office lingo can be learned
by designers. However, all Graphic Artists/Designers©®
come equipped with a extensive library of technical
and aesthetic jargon. For example, do not censure
your Graphic Artist/Designer©®
for making PMS jokes in the workplace. The Pantone
Color Matching System, or PMS for short, contains
many less than attractive colors that designers
are likely to joke about. Be prepared to be
inundated with aesthetic terminology that will
be unfamiliar to most of your coworkers. When
your designer proclaims that the latest version
of the Web site "has no rhythm," they
are NOT suggesting that music be added.
Finally, you might notice that
your designer flinches, recoils and engages
in dramatic eye movements in odd or unexplainable
patterns. This is not a symptom of Tourette's
syndrome, Parkinson's Disease, or any other
neurological disorder. This is simply a reaction
to a perceived offense to their aesthetic sensibilities.
For example, when a civilian critiques a new
logo design, claiming it is "not fancy
enough - add some decorative doohickeys,"
the resulting eye rolling and recoil is a instinctual
reaction to an attack. You see, designers have
territorial instincts like any other professional.
If you were to stand in a doctor's operating
theater and exclaim "move the spleen over
a bit, I don't like it there," you would
be removed from the premises. Immediately! However,
most civilians do not appreciate the value of
design, and often "back seat drive"
or attempt to influence a design to fit
their own aesthetic sensibilities or lack thereof.
Therefore the flinching, twitching, eye rolling
and jaw dropping is a reaction to an offense
that most civilians do not realize they are
committing. Allow your designer time to properly
train the civilians to recognize the value of
design, or you will find yourself the victim
of a "runaway."
Summary
Caring for your Graphic Artist/Designer©®
is an ongoing process, which will require a
small recurring monetary investment (regular
upgrades of Apple computers and software) and
allowances for your Graphic Artist/Designer's©®
behavioral differences. The payoff for this
investment will be realized in higher sales
and clearer communication with your employees
and customers.
Email
Joel Davies
See Joel's "iMaculate
Conception" page here at Applelust
|