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iMaculate
Conception
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Return
to Grace - Part I: Seduction to the Dark Side
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© Joel Davies 7-11-01
I read somewhere that the most passionate evangelists
are those who have been converted to either a
new religion or back to their original faith.
The following three columns are the story of how
I was lured to the Wintel world, my experiences
as a Wintel user, and my return to the Mac fold.
I grew up with Apple computers in my
household, but in college I was slowly converted to
the Wintel world. As an elementary school student,
I played with the home Apple IIe constantly
making graphics on the Koala pad, learning Apple Basic,
and best of all, pirating games. Captain Goodnight,
Choplifter and Karateka were a constant source of
entertainment.
During my freshman year of college,
my parents decided that I would benefit from a computer
in my dorm room. I was driving them nuts by showing
up at their house at all hours to frantically fire
out research papers and writing assignments. Finally,
I was shuttled over to Best Buy to pick out a computer.
At first, I was pretty skeptical about these PCs
I had become used to my friends LC II, which
I thought was the baddest machine I had ever seen
(4MB RAM? Get out!).
However, I was quickly seduced to the
dark side by a couple of factors. One: my parents
would buy me a PC right then, right there.
Two: there was this innocuous little section of software
titled Games. Right in the center of the
display was a box titled X-Wing. Being
a Star Wars fan, I thought this was pretty cool, so
I wandered over and pick up the box. I turned it over,
and was instantly gripped by the dark side.
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And now, for something completely
different: More than new hardware or yet another
iMac flavor, I want to see some real commitment
to gaming at the Expo next week. In the guise
of the Nvidia cards bundled with new G4s, Apple
seems to be reaching out to the gaming world.
If Apple wants to increase their market share,
gamers are an excellent segment of the computing
population to target. I'm a hardcore 3D gaming
freak, and since I started seeing what the GeForce
3 in tandem with my G4 processor can do, I don't
want to buy Wintel games anymore. If my computer
can slaughter the benchmarks I see online for
PC systems, then Apple needs to make some serious
overtures to the gaming community, namely signing
all the major developers to port software to
the Mac. It would be nice to see those games
in a reasonable time frame. American
McGee's Alice is almost Mac-compatible in July.
I got a PC copy for Christmas.
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There were these amazing screen shots
of Space Battles, and the box claimed to be an immersive
3D gaming experience. Cool. Ring up one PC. I lugged
the monstrosity to my dorm room to show off the new
machine to my friends, and was shocked to discover
that I was going to have to learn all kinds of nasty
stuff in order to play the game.
Wait a minute, you mean I have
to create a boot disk in order to free up enough memory
to launch the game and then Ill
have to reboot to get back into Windows 3.1?
What do you mean 640k my
dad paid an extra grand to upgrade to 8 megs of RAM!
Joystick not included!? &*%$!
After some more swearing and spitting,
and another trip to Best Buy for a joystick, I was
ready to rock. I fired up the machine (Mac user Brian
was still marveling at the CD-ROM drive and 66MHz
emblazoned on the grill) and let fly with a burst
of sci-fi death at the hordes of Imperial starfighters.
We all gathered around the screen for a good three
hours marveling at the graphics. I was in awe of what
the game played like, never mind the complete pain
in the rear setup.
After a weekend of brain-numbing gaming,
we spent a week in classes, anticipating a long Friday
afternoon of blowing up the Empire. However, a guy
two floors up gave me a disk labeled Wolfenstein
after hearing about second floors new arcade
machine. He claimed this game would rock my
world. Even though he actually said that to
another person OUT LOUD, I decided to trust him and
try this Wolfenstein. I actually could recall a very
cool Apple IIe game called Castle Wolfenstein
where you had to march around a bunch of rooms and
show guys papers (or something like that I
was eight, so give me a break).
Well, this version of Wolfenstein was
WAY different. Game play basically consisted of blowing
the hell out of everything in sight. It was our first
3D shooter in the dorm, and one of my funniest memories
of that night was my friend Greg (also known as Psycho,
but thats another story) leaning around the
monitor to see around the corners on screen.
Needless to say, a hardcore computer
gamer was born (maybe reborn) in that dorm room, and
still today I love to rip through newbie scum in Multiplayer
Quaking.
In graduate school four years
later in 1996 I began to use the computer as
an art-making tool, and really started using that
old license of Photoshop that had been dormant on
my machine. I had a newer PC, and this time a 266mHz
behemoth with a then unheard of 128MB (this was in
1996) of RAM. I even had a copy of Windows 95, which
I was assured would change the face of personal
computing (dont get mad and write
remember I do come back to sanity). I was having a
great time, although my efforts were being looked
upon with some scorn by the other design students
in the Mac lab.
The G3 was still speculation, and the
really cool games and 3D software continued to be
unavailable to the Mac world. If a game was published,
it was months after the PC version had been played
out. My PC was clobbering the Macs in our lab from
a performance standpoint (probably based on the RAM
installation) and I began to look down upon Macs as
poor graphics machines. They did not have 3D accelerators,
unlike my brand-spanking new Voodoo card, there was
a pitiful selection of 3D software, and my version
Photoshop ran circles around the Macs in the lab.
If you recall, there was also speculation
that Apple would cease to exist. They had suffered
an amazing $740 million loss in early 1996, while
Microsoft and Intel were teaming up for a what appeared
to be the knockout punch. I was fairly disgusted at
Apples poor strategy for enticing graphics students
there was really no software available outside
of the design standards, and the price of the hardware
was pretty high compared to PCs. One Apple rep actually
pitched the Twentieth Anniversary Mac to a group of
us poor, government-cheese-eating fine arts graduate
students. What a bargain, for only 10 grand! Was Apple
out of its collective mind?
Just prior to my December 1997 graduation,
just when it seemed Apple was down for the count,
this new machine called the G3 was announced
TO BE CONTINUED... Will Joel escape
from the grip of the Dark Side? Will he give in to
temptation resulting in the Fall of Mankind? Will
Apple come to its wits? Stay tuned, same Mac time,
same Mac channel Holy exploding Dells Mac Man!!
I verified some dates and numbers at http://www.apple-history.com
- a fabulous site for looking back at your favorite
models
Joel
Davies